Fierystudios Vögelein Clockwork Game

Clockwork Game update: 8/18/11

Bad artist, no biscuit: I accidentally ran this week's page last week, out of order. So in case you were confused by the sudden skip in narrative, please go back and read the scene in the correct sequence. Mea maxima culpa. Sorry, guys.

Signal Boost of the Week goes to fellow Michigander Katie Cook, who's currently taking pre-orders for her first Gronk collection! When she's not working on her own series, Katie uses her beautiful, clean line in everything from Marvel Comics sketch cards to Clone Wars comics to Mouse Guard: Legends of the Guard. If you're not familiar with Katie's work, do yourself a favor and go check it out!


Farmer's Market Haul

Ten pounds of blueberries, all frozen. A dozen lovely tamales from Andrew. Squashed peaches sliced and frozen for smoothies. Bulk cukes put up as fridge pickles. Fresh local oyster mushrooms, recipe suggestions needed! Cabbage head as big as mine, now fast becoming sauerkraut, thanks to Paul's new stomping skills*. And now: drawing.

Next weekend: A laundry hamper full of collard greens.




* My wooden stomper was handed down to me by my mother, from my great-great-aunt. It's at least 60-80 years old, but I'd guess it's much older than that. It's perfectly weighted, perfectly shaped to the hand, smooth with age and use. I adore it, and it's one of my favorite kitchen tools -- and possessions. It's also useful for stress relief and self-defense.


Clockwork Game update: 8/11/11

Signal Boost of the Week goes to Johnny Wander, a strip I have fallen completely in love with. My gosh, what beautiful fluidity of both line and storytelling, and with the occasional gorgeous non-comics art thrown in for a treat. And also responsible for me calling Weimeraners "wurmur-rurmurs" forever hence.


Clockwork Game update: 8/4/11

Signal Boost of the Week goes to Shveta Thakrar, aka Shvetufae, a most wonderful author whom I've had the honor of meeting at the last two WisCons. Right now, Shveta is trying to raise enough money to attend the Sirens Conference, where her presentation, "Magical and Monstrous Female Beings in South Asian Myth and Folklore," has already been accepted. To help Shveta reach her goal, you can hire her services as a professional proofreader, copyeditor, or critiquer, or you can just donate a bit via Paypal.

Shveta's got a beautiful, unique voice, and is doing amazing work with faerie tales both new and old -- but you don't have to take my word for it. You can read two of her stories online for free: Lavanya and Deepika, and a retelling of a tale from the Mahabharata, Ganga and Her Sons. Best of all, she's just announced that her short story, Not the Moon but the Stars, will be included in the anthology Steam-Powered 2: More Lesbian Steampunk Stories!!

She's only a little bit short of her goal -- let's see if we can't put this talented lady over the top!


Awl article about The Muppets

I liked this article very, very much:

Let me preface my next statement by saying that I know it will seem ridiculous to the casual reader, inflammatory to a good many fans, and downright specious to the expert of rhetoric, but for me watching Steve Whitmire’s Kermit is akin to watching someone imitate a mythic and longed-for mother—my mother—wearing a my-mother costume in a my-mother dance routine. This person’s heart is in the right place, which only makes it worse. “You should be happy,” the person pleads with me, “Look, Biddy! Your mother is not gone! She is still here.” Now, no one would ever do that. No one in her right mind would think it would work. A child knows his mother’s voice like he knows whether it's water or air he's breathing. One chokes you and one gives you life. Strangely, I feel the same about Kermit. Whitmire is an amazing performer—especially as the lovable dog Sprocket on “Fraggle Rock”—but, when he's on screen as Kermit, I can feel my body reject it on a cellular level.

Yes. This.


Clockwork Game update: 7/28/11

Signal Boost of the Week goes to Sarah Becan's sweet comic, I Think You're Sauceome, which I dearly love. It's a blog about food and the eating, cooking, and acceptance thereof.


Why I like Derby so darn much

A few weeks ago, over Sunday dinner, my mom asked me why I was suddenly so obsessed about Roller Derby. At the time, the best I could muster was "It's strong women going fast, and that's awesome." Which is true, but is only a fraction of why I find it interesting.

After a long talk with Paul the other night, and also after reading this post, I finally came to a better articulation: It's a (predominantly 20-40 year old, predominantly white) group of women defining their own ferocity -- and to an extent, their own sexuality -- for themselves, for their consumption, as opposed to the exclusive consumption of men. I wouldn't go so far as to say that Derby is aimed directly at women, to the exclusion of men, but at its very core, it's more about the skaters themselves, as well as their interactions with each other, and less about the people consuming the entertainment (Buddy and former Head Derby Ref Iggy Slop confirms that the philosophy is "By the skaters, for the skaters").

It's about women putting on the closest thing to superhero gear we have in the real world -- right down to wearing your underwear on the outside of your clothes -- but they're designing it themselves to be badass on their own terms. It's no surprise that while there's certainly no shortage of miniskirts on the track, practicality comes first; a jammer has to be able to skate ridiculously fast in her outfit, and a blocker has to be able to check somebody off the track without her boobs popping out. It's just so outstanding to see awesome, badass outfits designed for actual physical contact, instead of. Well. You know. It's seeing the difference, firsthand, between how male-dominated media conglomerates define how empowered women should look, and how one group of empowered women choose to define themselves. (Yes, I know superhero comics != roller derby: fantasy, magic, superpowers, stockholders, selling to a wide audience. I get it. But. As a lifelong reader of comics, and as a lifelong fan of badass women in both fantasy and real settings, the parallel's impossible for me to miss.)

Another thing that I love is that the players are of all shapes and sizes and ages: skaters like Javelin prove that you don't have to be tiny to skate super fast, and skaters like Over-EZ prove that you don't have to be in your twenties to still play hard. Roller derby is fast-paced, it's empowering, it's played with skill and strategy and no shortage of attitude. It's a sport conceived for, played exclusively by, and owned by women, and intended not just for women's entertainment, but for everybody's. It's just plain awesome.


Nerd Humor.

A web developer walks into a bar, sees they're using tables, and walks right back out again.

h/t Boing boing.


Clockwork Game update: 7/21/11

Only one page this week, and only one per week for the rest of the run. It's a slow schedule, I know, but it's a schedule that I should be able to keep -- and I'd far prefer a slow and steady pace than make promises I can't fulfill.

Signal Boost of the Week goes to old comics buddy (good heavens, has it been ten years already?) Harris O'Malley, best known these days as one member of the League of Extremely Ordinary Gentlemen who just started a new blog about nerd romance and dating advice, Dr. Nerdlove. Paul and I met at a comics convention, so we're living proof that nerds can find love in their native environs. (h/t to Johanna Draper Carlson for the link!)


Clockwork Game update: 7/14/11

This week concludes the original run of pages. Please join me next week for the first all-new page!

In other news, last Sunday I completed the inks on page #100 which -- in addition to being a wonderful milestone -- means that I have over 30 pages in the hopper, and only around 80 more to go. With its new updated schedule of one page per week (and barring any disasters), Clockwork Game should continue to run for the next two years. I hope you've liked the updated pages so far, and will continue to join me for the rest of the story.

Signal Boost of the Week goes to a trio of original short-story podcasts I've been enjoying as I work: Escape Pod, science fiction; Podcastle (Fantasy) and Pseudopod (Horror). Recently, I've heard excellent stories by fellow WisConGoers K. Tempest Bradford, LaShawn Wanak, Amal el-Mohtar, and many, many more. I've really enjoyed what I've heard so far. The voice talent is really quite good, and varies from week to week. It's such a treat to have brand-new speculative fiction read to me -- I've long intended to subscribe to one of the many SF/F monthlies, but know I'd never have the time to read them all. This is the best of all worlds -- great stories, good readers, and on top of it I get to enjoy their company while I make comics. Wonderful!


Clockwork Game update: 7/7/11

Three pages this week, and it's also the penultimate week of old pages!

Signal Boost of the Week goes to fellow Michiganders Adam Withers and Comfort Love, who got two Harvey nominations: Best Anthology for Uniques Tales (in which Paul and I each have a pinup! Woo!) and Most Promising New Talent for Rainbow in the Dark. Congrats, Adam and Comfort!


Pre-Fourth paddling

Work generously gifted us with a four-day weekend, which I spent mostly doing a comics intensive, trying to get caught up, and a little ahead on my page count, so that I can spend a week getting caught up on digital corrections. I allowed myself one day of vacation, and spent it out on Lake Michigan with paddling buddy R.

It was a beautiful day, slightly overcast, but just right in temperature and humidity, about 85F, and a little cooler out on the lake. The week's heat had made the water beautifully warm, and getting wet was a treat rather than a hindrance. I'd never done any deep-water paddling before, and was more than a little worried about the trip, but R is on her way to her safety certificate, and we had the full compliment of safety gear, so I felt comfortable giving it a shot. We put in at Deerlick park, just south of South Haven, and paddled up the coast. The waves were about as large as I felt I could handle -- 1-3 foot swells with minimal whitecapping. It was like being on a rollercoaster: three feet up, three feet down, and several of the waves pulled an unintended yelp out of me. Things never got to a point where I felt I couldn't handle myself, and I kept my seat the entire time, but if they'd gotten any more serious, I'd have headed for shore immediately.

We made our way up the coast, stopping briefly for lunch, and came to the clay cliffs north of the city, these weird wonderful river-sculpted gray cliffs that look like something out of a lunar landscape. Our buddies R&S were camping there on the beach, along with a bunch of their friends, and were dipping hunks of freshly-caught steelhead into batter, preparing them to go in a deep fryer. Now that's living.

Back in our kayaks, we headed back towards the South Haven lighthouse, arriving just as the sun was setting. It was a bit dodgy, as tons of boats were all headed out to watch the fireworks, including the beautiful replica sloop, the Friends Good Will, flying the 1812 American flag and a long green pennant. The sunset was spectacular: long thin horizontal bands of clouds alternating molten orange and purple stretched from north to south along the western horizion, the sky to the east gone pink in harmony.

As a result of last year's lackluster fireworks, the mayor got together a bunch of donors and promised an impressive show. We moved further south, far out of range of both city and citizen arsenals, and past the outer ring of boats, where we bobbed gently on water as flat and calm as Lake Michigan ever offers. The show definitely delivered, and lasted at least its promised 25 minutes. We could hear the synchronizing music -- a mix of movie themes and such -- coming from the boats around us, but I thought the music actually detracted from the show. Seeing the lights reflected in the water was a real treat.

After the show we found our way back to the park, and then spent two hours crawling back east along M-43. If we do this next year we're taking county roads, I swear. All told we got at least ten good miles paddled, the first five against steep swells. I'm surprised my arms still work at all this morning, but so far, I'm only a little stiff, and hardly even sore. I really hope to do this kind of all-day paddle again; the sunset alone was worth the trip.


Clockwork Game update: 6/30/11

Another big update: five pages, and we're quickly coming to the end of the original run. New pages start soon!

Signal Boost of the Week goes to my husband Paul, who has a couple of really amazing achievements this week that deserve some extra mention.

First, though I already mentioned it, Thomas Dolby's Floating City game is up and running, and Paul did all the design for it. Every button, every map, every icon in that game is Paul's. The Gazette layout, the boats, the continents (the continents, the continents), everything. If you have a few moments, please do go have a look, it's really well put together. I'm not the only one who thinks so, either, because right now it's featured on on the TED.com Blog. (Seriously, guys. Paul's art is on TED.com!)

He's also got a poster appearing in an exhibition at the Artoyz Gallery in Paris, as part of a movie poster challenge, and if you missed it, a couple of weeks ago one of his Remake/Remodel challenge pieces caused quite a stir on the intertubes. So much amazing stuff, and even more coming soon! I can't wait to share it all with you.


The Floating City

As regular readers know, my husband Paul has been doing a whole lot of work with the amazing Thomas Dolby, and there's a big new part of that work debuting right now: a game called The Floating City:

"Based on a crazy idea I have been nurturing since I began my new album nearly two years ago, it is the fruit of several months' hard work by a dedicated all-star team of developers and writers, and it's the prelude to my album 'A Map of the Floating City,' which will follow as the game reaches its climax," Dolby said in an advance.

Here's an exerpt from Paul's own blog:

Concept-wise, this is a really cool idea from Thomas; have a game that people can play, meet other Dolby fans from around the Earth, learn about his previous music, and hear bits of his new music. It’s a little post-apocalyptic, a little steampunk, a little “Mad Max”, and 100% geek-tastic! As deep and complex as Thomas’ songs are, this game is exactly the same. And it’s a game that rewards you for being smart, inquisitive, and willing to solve problems and think ahead!

Now all of you! Go play the game! You get free stuff! And the prize for solving the game? Well, I can't tell you what it is, but I know what it is, and what it is is AWESOME. So you should play, in hopes that you win it. And, you know, because Paul did all the artwork for it, which makes it even cooler than it would've been, otherwise.


The Bear and the Bow

Looking at the screenshots and teasers for Pixar's upcoming movie Brave, it feels like Pixar phoned up my 6th-grade self and asked, "What would be all the awesomest things you could possibly think of to put in a movie?" I seriously cannot wait for this to hit theatres.


Clockwork Game update: 6/23/11

Five pages this week!

Signal Boost of the Week goes to Dirk Tiede of Paradigm Shift, the best cops-and-werewolves webcomic out there. Dirk's really been stepping up his artistic game lately, and it's definitely showing in his art. Not that he wasn't *always* good -- Dirk is such an amazing draughtsman that he breaks my brain on a regular basis -- but he's getting even better, and his improvement curve is a beautiful thing to see. If you haven't read PS yet, you can start from the very beginning, here.


Solstice Skating

Went to Derby on Saturday, watched Whip It on Sunday, and so today felt the uncontrollable urge to skate. Went out for about a half hour through the city streets, up and down newly-paved Davis as the dusk gathered. Nice to get the heart rate going again; I think this is the first time since I got sick that I've broken an honest sweat. Good times.

Part of me really, really wishes that Derby had existed around here around the time I quit LARPing. I think I would've been a natural fit. Now I've gotten too old and slow and comfortable, and afraid of pain. I'm pretty sure I could take the falling-down part, and even the being-knocked-down part. But this last bout, Naptown started playing dirty, and in retribution, my favorite skater Javelin sent a smaller skater flying so high and so far that she must've knocked a couple teeth loose when she finally hit the ground. There was hang time, I swear. A parabolic arc, with wheels.

My favorite opposing skater this time out was Bonnie Barko, of the newly-formed JackTown Rollers out of Jackson. Long and tall with an uncannily lithe grace and spectacular, sparkly, furry legwarmers. Paul's dad got down on the track and shot a ton of photos, so I'm hoping I can show pictures of her soon. Yay, Derby.


Clockwork Game Update: 6/16/11

Big update this week! Five pages.

Signal Boost of the Week goes to Pam Noles -- because !Death 40 Feet Tall! opens at the Hollywood Fringe Festival TODAY! The very first review is in, and it's all 4 and 5 stars, which should be no surprise to those of you who watched Pam's earlier videos.

If you live anywhere near LA -- or know folks who do -- please consider going to Pam's show, especially if you're a fan of storytelling shows like The Moth. Tickets are available online and are a suggested price of $10. Yes! Only $10! But if $10 is out of your range (and for a lot of us it is, and let me be clear: there's no shame in that) Pam's doing a Pay What You Can model! Give what you're able and come see the show, which runs Thursday through Saturday of this and next week. I'm so looking forward to my DVD of this (not to mention my awesome Kickstarter donor poster, YAY \o/ ) I can hardly stand it. Go Pam! You can do this! Use your Boundless energy and Roll Out for the win!


"It was I," said the sparrow, "with my little bow and arrow"

The defiant cock-robin that lives in our yard ate every last one of my tart cherries. Every. Last. One. Three quarts' worth at least, and most before they were even close to ripe, so I couldn't pick them ahead of his appetite. Rotten little booger sat there and looked me in the eye as I attempted to shoo him off, making sure I saw him take another cherry with him when he flew away.

Next year it's flash-tape and bird-netting, I swear.


Healing

Shea butter is my new best friend. I love you, Shea butter.